The game’s signature CCG plays a bit like a pared-down Hearthstone: decks are 20 cards each, you have a leader with 30 life and a special ability, and each turn your resource maximum (food, in this case) goes up by one. However, in the end it all comes back to Mega Mutant Power Pets. There’s also a simple point-and-click investigation mechanic and a very rudimentary friendship system. It helps flesh out the world, but it also lets you acquire more cards. You can go straight for the main quest if you want, but there are a ton of side missions you can do before ending each day if you’re in the mood. There’s a heavy social aspect to the game, as many of the NPCs will have quests for you to do or conversations to navigate. The core gameplay mechanic is the in-game CCG, but there’s more going on here than just throwing down. You know what that means: time to save the world.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |